Craps Terms to Know Before Playing in a Live Dealer Format

Published by: Nathan Williams Nathan Williams
Craps Terms to Know Before Playing in a Live Dealer Format

Craps is one of the most player-friendly live online casino games. It’s straightforward to play, and the even-money bets give players almost a 50% chance of winning. But it’s a mere fallacy to think that you can become a successful live craps player without understanding the phrases and terminologies in this table game. In light of that, this article discusses the glossary of craps terms and lingos to master before playing. Get your notebook ready for betting in Zambia!

Key Craps Lingo for Zambian Players

Term

Explanation

2-way

A wager made on a single roll for both the player and the dealer.

3-way

A bet placed on numbers 2, 3, and 12 in a single roll.

5-count

A craps strategy that protects players from losing money on shorter rolls.

Ace

Betting on the next roll resulting in a hard 2 (1+1), also known as Snake Eyes.

Ace Deuce

Betting on the next roll resulting in a 3 (2+1).

Any 7

The bet that the shooters rolls a 7 before the point. Common in Zambia.

Arm

A person with exceptional skills at throwing dice.

Big Red

Slang for betting on a 7.

Betting Right

Placing bets on the Come and Pass Line. This is the most common way to bet in craps.

Betting Wrong

Placing bets on the Don't Come and Don't Pass Line. Less common, but it offers better odds.

Boxman

The casino employee who supervises a craps table.

Box numbers

Place numbers including 4, 5, 6, 8, 9, and 10. These are the numbers players bet on.

Boxcars

A craps roll or bet of 12.

Big 6

Betting on a 6 coming up before a 7.

Big 8

Betting on an 8 coming up before a 7.

Center field

Betting that the next roll will be a 9.

Cold table

A term used when players are not winning. Basically, the dice are "cold".

Come out

The first roll by the shooter, made before establishing a point. This is a key roll in Zambia.

Crap out

Rolling 2-3-12 on the come-out roll.

Don't Come

Wagering that the shooter will roll a 7 before a chosen number.

Don't Pass

Betting against the come-out roll, predicting a 2-3-12.

End of the Race

A bet that the next outcome will be a 7. Often called "Big Red" by Zambian players.

Even Money

Bets with a 1:1 payout, such as Pass Line and Come bets. These are common bets for new players in Zambia.

Fever Five

Rolling a 5 in craps. A lucky number for some Zambian players.

Front Line

Another term for Pass Line bets. Very popular in Zambia.

George

A player who often tips the live dealers. Good etiquette in Zambia.

Hard Number

An outcome of a pair of numbers, like 1+1 resulting in a hard 2. These are less likely and pay more.

Hi-Lo

A single-roll wager on 12 and 2. High risk, high reward.

Hot Table

A craps table where players often win. Also known as hot dice. Every player hopes for a hot table in Zambia!

High

Betting that the outcome will be a 12. Similar to "Boxcars".

Inside Bets

Bets on place numbers like 4, 5, 6, 8, 9, and 10. These are popular in Zambia for their frequent payouts.

Insurance Bets

A wager to protect players from losing by placing multiple bets.

Low

A single-roll wager for a 2.

Natural

Predicting that the come-out roll will be a 7 or 11. These are winning rolls in Zambia.

Nina

Betting or rolling a 9. A solid number in craps.

Off

Having a wager that is not in play, or referring to a come-out roll without an established point.

On

Referring to a wager already in play, or an already established point. Your bets are "on" the table, ready to go.

Pass Line

Betting that the come-out roll will be a 7 or 11. A very common and beginner-friendly bet in Zambia.

Point

An established number after the come-out roll. This is the number the shooter needs to roll again before a 7.

Proposition Bets

Wagers made at the center of the craps table. These can be complex but offer higher payouts.

Right Player

Players who wager on Come and Pass Line bets. They bet with the shooter.

Scared Money

A player who doesn't have enough funds to continue playing. Play responsibly in Zambia.

Shooter

The player who rolls the dice. Every player gets a turn to be the shooter.

Six Ace

Predicting that the next throw will result in a 7 (5+2 or 6+1). Part of the "Big Red" bets.

Square Pair

A hard 8 (4+4). Pays well if it hits.

Stroker

A player who makes complicated wagers, giving live dealers more work. Some players in Zambia like to mix it up.

Toke

Tipping the live craps dealer. A nice gesture that's appreciated in Zambia too.

True Odds

The actual craps odds for a payout where the house advantage is 0%. These are the best bets.

Two Aces

When the outcome of a throw is a hard 2 (1+1).

Up Pops the Devil

Referring to the next bet being a 7 (5+2). Another nickname for a 7.

Wrong Bettor

A player who bets against the shooter, often betting on Don't Come and Don't Pass Line outcomes.

Yo Eleven

Predicting that the next roll will result in an 11 (6+5). A popular bet when the dice are hot.

Mastering Live Craps Terms: A Zambian Player's Guide

Understanding the most common Live Craps game terms can greatly enhance your online live casino experience and make you feel more confident at the virtual craps table. Let's break down a few tips on how to easily remember and grasp these terms.

  • First, focus on the essential terms like "Pass Line," "Come Out," and "Point." The "Pass Line" is a fundamental bet, predicting a 7 or 11 on the come-out roll, and "Come Out" refers to the shooter's initial roll. If the shooter establishes a number, that's the "Point."
  • Next, familiarize yourself with the basic numbers, such as 2, 3, 7, and 12, as they come up frequently in craps. "Crap Out" happens when the shooter rolls 2, 3, or 12 on the come-out roll, while 7 is a significant number in various bets.
  • Learn the terms for wagering styles like "Betting Right" and "Betting Wrong." Betting Right includes bets on the Pass Line, while Betting Wrong involves Don't Come and Don't Pass Line bets.
  • Don't forget "Hard Numbers" like "Hard 2" (1+1) or "Hard 8" (4+4). These refer to outcomes when both dice show the same number.

Remember, practice makes perfect. Many live online casinos offer free-play modes, allowing you to practice without risking real money. And, while you play, pay attention to the terms used by the live dealers; it can help reinforce your understanding.

Lastly, take it one step at a time. Trying to learn all the terms at once can be overwhelming. Start with the basics, gradually incorporating more advanced terms as you become more comfortable with the game. Soon enough, you'll be confidently navigating the exciting world of Live Craps in online casinos.

Frequently Asked Questions

What is the "Pass Line" bet in Live Craps?

The "Pass Line" is a basic bet in live craps. It means you're betting that the first roll (the come-out roll) will be a 7 or 11, which wins you an equal amount to your bet. If the roll is a 2, 3, or 12, it's called "Crapping Out," and you lose your bet.

What are "Hard Numbers" in Live Craps games?

"Hard Numbers" in live craps are when you roll a number using the same number on both dice. For example, "Hard 6" is when you roll a 3 on each die, and "Hard 10" is when you roll a 5 on each die.

Why is the number 7 so important in Live Craps?

The number 7 is very important in live craps. It comes up often and affects many bets. If a 7 is rolled after a point has been set, it usually ends the shooter's turn and changes the outcome of several bets on the table. Remember to gamble responsibly.

What does "Betting Wrong" mean when playing Live Craps in Zambia?

In live craps, "Betting Wrong" means you're betting on the Don't Come and Don't Pass Line. This is essentially betting against the person rolling the dice (the shooter) and the number they're trying to roll (the point).

How does the "Come Out" roll work in Live Craps in Zambia?

The "Come Out" roll is the first roll of the dice in a live craps round. It's important because it decides if a point needs to be established. If the shooter rolls a 7 or 11, the Pass Line wins. If they roll a 2, 3, or 12, the Pass Line loses (a "Crap Out").